Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 51 days ago
16 / 3 / 13
K / D / A
76.3%
Kill participation
1,697.8
Damage / min
14,578g
589 gold / min
19
10 placed · 2 cleared
189
7.6 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaXiMaL BlobFish#EUW
Shen · Top
6 / 2 / 10
42.1% KP
17,229
15.9% share
9,803g
174 CS · 7/m
Typhoon#tuni
Viego · Jungle
9 / 3 / 14
60.5% KP
19,611
18.1% share
12,514g
183 CS · 7.4/m
Annie IRL#Annie
Annie · Mid
16 / 3 / 13
76.3% KP
42,020
38.8% share
14,578g
189 CS · 7.6/m
7PbZwhU26WprQyGh#wn16L
Sivir · ADC
6 / 4 / 11
44.7% KP
21,178
19.5% share
13,087g
199 CS · 8/m
TwTvPeshomid#Pesh
Bard · Support
1 / 3 / 23
63.2% KP
8,322
7.7% share
7,669g
13 CS · 0.5/m
Red side
DefeatJL Ragner#Rago1
Aatrox · Top
3 / 9 / 1
26.7% KP
10,759
14.4% share
9,334g
183 CS · 7.4/m
Koxtroll#cwl
Lee Sin · Jungle
9 / 6 / 4
86.7% KP
18,599
24.9% share
12,663g
155 CS · 6.3/m
MagiFelix5#EUW
Galio · Mid
0 / 7 / 9
60% KP
20,584
27.6% share
7,228g
154 CS · 6.2/m
TRED31 144A#EUW
Ashe · ADC
3 / 6 / 5
53.3% KP
15,687
21% share
11,211g
222 CS · 9/m
Grizzly K#grizz
Nautilus · Support
0 / 10 / 10
66.7% KP
9,022
12.1% share
6,149g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
