Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 44 days ago
9 / 8 / 3
K / D / A
52.2%
Kill participation
1,322.4
Damage / min
12,192g
487.7 gold / min
15
9 placed · 2 cleared
173
6.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNille#76100
Gangplank · Top
9 / 6 / 7
42.1% KP
20,920
21.2% share
13,404g
203 CS · 8.1/m
Nuno Mendes#2171
Xin Zhao · Jungle
12 / 3 / 10
57.9% KP
29,240
29.6% share
14,544g
190 CS · 7.6/m
TwTv LadicusVibe#Vayne
Azir · Mid
12 / 2 / 5
44.7% KP
22,151
22.4% share
14,659g
221 CS · 8.8/m
TonarinoYamato#honor
Sivir · ADC
2 / 7 / 20
57.9% KP
17,742
17.9% share
12,236g
195 CS · 7.8/m
BONJOUR L AMI#mio韩服
Lulu · Support
3 / 5 / 18
55.3% KP
8,805
8.9% share
8,364g
25 CS · 1/m
Red side
Defeat0l1ck0#EUW
Urgot · Top
4 / 8 / 1
21.7% KP
19,009
19% share
9,650g
190 CS · 7.6/m
G2 SkewMond#3327
Qiyana · Jungle
2 / 8 / 7
39.1% KP
16,792
16.8% share
10,131g
160 CS · 6.4/m
Annie IRL#Annie
Annie · Mid
9 / 8 / 3
52.2% KP
33,060
33% share
12,192g
173 CS · 6.9/m
城郊牧笛声#0404
Jhin · ADC
5 / 10 / 10
65.2% KP
22,684
22.7% share
12,159g
180 CS · 7.2/m
Cribob#EUW0
Thresh · Support
3 / 4 / 13
69.6% KP
8,586
8.6% share
7,856g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
