Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 43 days ago
12 / 8 / 12
K / D / A
60%
Kill participation
1,635.4
Damage / min
16,561g
522.4 gold / min
23
12 placed · 4 cleared
245
7.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtvjvmei#HELLO
Jayce · Top
11 / 7 / 8
47.5% KP
44,066
30.7% share
14,033g
226 CS · 7.1/m
WWG Beluga#DMG
Wukong · Jungle
8 / 7 / 8
40% KP
19,441
13.5% share
14,984g
242 CS · 7.6/m
Gon Freecss#RRRRR
Veigar · Mid
9 / 11 / 5
35% KP
32,580
22.7% share
13,394g
232 CS · 7.3/m
ÑoIdor Fëanor#EUW
Kai'Sa · ADC
9 / 8 / 2
27.5% KP
35,667
24.8% share
14,488g
223 CS · 7/m
noz2k#1807
Nautilus · Support
3 / 7 / 15
45% KP
11,783
8.2% share
9,855g
27 CS · 0.9/m
Red side
Victorysad and bad#00000
Yone · Top
6 / 13 / 3
22.5% KP
18,898
14.1% share
14,537g
243 CS · 7.7/m
FTH S0bek#Julie
Kha'Zix · Jungle
15 / 5 / 12
67.5% KP
41,306
30.7% share
17,816g
224 CS · 7.1/m
Annie IRL#Annie
Annie · Mid
12 / 8 / 12
60% KP
51,841
38.6% share
16,561g
245 CS · 7.7/m
Biotic#123
Zilean · ADC
7 / 7 / 11
45% KP
15,761
11.7% share
14,665g
180 CS · 5.7/m
RVL Mahonix#BROCK
Alistar · Support
0 / 7 / 19
47.5% KP
6,571
4.9% share
9,005g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
