Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 36 days ago
4 / 7 / 10
K / D / A
53.8%
Kill participation
671.3
Damage / min
11,180g
418.2 gold / min
30
9 placed · 3 cleared
212
7.9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAik to the Past#EUW
Rumble · Top
2 / 6 / 2
25% KP
11,742
20.1% share
8,571g
180 CS · 6.7/m
Polish LeBron#EUW69
Nocturne · Jungle
4 / 5 / 1
31.3% KP
11,168
19.1% share
13,029g
243 CS · 9.1/m
spongebob52#kapp
Jax · Mid
5 / 5 / 2
43.8% KP
9,844
16.8% share
11,078g
201 CS · 7.5/m
Mindrago#costy
Caitlyn · ADC
4 / 5 / 2
37.5% KP
16,182
27.6% share
12,986g
239 CS · 8.9/m
KindheartedQueen#Gentl
Karma · Support
1 / 5 / 5
37.5% KP
9,616
16.4% share
7,618g
39 CS · 1.5/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
4 / 7 / 10
53.8% KP
17,945
19.7% share
11,180g
212 CS · 7.9/m
nakuhe790#EUW
Jayce · Jungle
10 / 3 / 9
73.1% KP
24,500
26.9% share
15,770g
218 CS · 8.2/m
Koi No Yokan#347
Ahri · Mid
4 / 3 / 8
46.2% KP
15,157
16.6% share
11,138g
231 CS · 8.6/m
DK Smash#EUW12
Yunara · ADC
8 / 2 / 10
69.2% KP
29,532
32.4% share
16,951g
304 CS · 11.4/m
Tsepers Reece#5343
Lulu · Support
0 / 1 / 19
73.1% KP
3,984
4.4% share
8,034g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
