Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 31 days ago
10 / 8 / 7
K / D / A
43.6%
Kill participation
1,278.6
Damage / min
11,907g
528 gold / min
12
7 placed · 1 cleared
153
6.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygostozinho#2003
Fiora · Top
4 / 9 / 3
17.9% KP
17,989
18.4% share
10,361g
162 CS · 7.2/m
BONG BONG U#2323
Olaf · Jungle
12 / 5 / 7
48.7% KP
21,562
22.1% share
14,225g
196 CS · 8.7/m
Annie IRL#Annie
Annie · Mid
10 / 8 / 7
43.6% KP
28,832
29.5% share
11,907g
153 CS · 6.8/m
FNC Upset#0308
Kai'Sa · ADC
9 / 8 / 6
38.5% KP
20,325
20.8% share
14,248g
194 CS · 8.6/m
alutapS#999
Pyke · Support
4 / 11 / 9
33.3% KP
9,034
9.2% share
7,788g
23 CS · 1/m
Red side
Defeattwtv NetakEUW#kick
Camille · Top
7 / 7 / 1
19.5% KP
17,578
20.9% share
7,993g
149 CS · 6.6/m
DarktOner#PRIME
Jarvan IV · Jungle
4 / 8 / 12
39% KP
11,607
13.8% share
9,122g
154 CS · 6.8/m
EUW VILLAIN#0311
Locke · Mid
11 / 7 / 1
29.3% KP
14,221
16.9% share
10,806g
164 CS · 7.3/m
Glassy Sky#ONE
Ashe · ADC
14 / 9 / 8
53.7% KP
23,533
28% share
12,703g
149 CS · 6.6/m
Xaro#1337
LeBlanc · Support
5 / 8 / 16
51.2% KP
17,095
20.3% share
8,160g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
