Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 30 days ago
3 / 8 / 18
K / D / A
46.7%
Kill participation
1,069.7
Damage / min
11,663g
398.5 gold / min
35
9 placed · 2 cleared
193
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchmuseyone#BZZ
Darius · Top
8 / 7 / 6
41.2% KP
21,903
16.9% share
12,248g
177 CS · 6/m
Hummelu#Hum
Kha'Zix · Jungle
9 / 11 / 12
61.8% KP
31,074
24% share
14,276g
203 CS · 6.9/m
MagiFelix5#EUW
Galio · Mid
10 / 9 / 12
64.7% KP
36,860
28.4% share
12,920g
168 CS · 5.7/m
G2 Hans Sama#12838
Xayah · ADC
6 / 13 / 7
38.2% KP
26,860
20.7% share
13,084g
229 CS · 7.8/m
RAIKO KATA KING#KATA
Blitzcrank · Support
1 / 5 / 26
79.4% KP
12,985
10% share
8,926g
27 CS · 0.9/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
3 / 8 / 18
46.7% KP
31,307
21.9% share
11,663g
193 CS · 6.6/m
Jungle Pocket#EUWW
Hecarim · Jungle
14 / 6 / 11
55.6% KP
31,895
22.4% share
17,916g
280 CS · 9.6/m
Phanta#107
Locke · Mid
17 / 6 / 9
57.8% KP
27,920
19.6% share
14,237g
155 CS · 5.3/m
城郊牧笛声#0404
Jhin · ADC
9 / 5 / 15
53.3% KP
38,075
26.7% share
16,450g
245 CS · 8.4/m
NOT OVER#MUTED
Leona · Support
2 / 9 / 28
66.7% KP
13,477
9.4% share
9,622g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
