Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 30 days ago
7 / 9 / 6
K / D / A
61.9%
Kill participation
819.9
Damage / min
9,854g
379.7 gold / min
66
27 placed · 7 cleared
34
1.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Smolder · Top
5 / 6 / 1
28.6% KP
28,635
31.8% share
11,794g
217 CS · 8.4/m
DarktOner#PRIME
Jarvan IV · Jungle
2 / 8 / 7
42.9% KP
18,456
20.5% share
9,802g
160 CS · 6.2/m
Art The Clown#ZYZY
Cassiopeia · Mid
4 / 9 / 3
33.3% KP
11,974
13.3% share
9,754g
209 CS · 8.1/m
content acc#xcz
Sion · ADC
3 / 3 / 4
33.3% KP
9,618
10.7% share
10,249g
210 CS · 8.1/m
Annie IRL#Annie
Annie · Support
7 / 9 / 6
61.9% KP
21,277
23.7% share
9,854g
34 CS · 1.3/m
Red side
VictorySMRADOCH ROBO#EUW
Gnar · Top
2 / 4 / 1
8.6% KP
14,079
12.9% share
9,279g
201 CS · 7.7/m
Uprising#Muse1
Hecarim · Jungle
13 / 2 / 6
54.3% KP
23,883
21.9% share
15,953g
249 CS · 9.6/m
VAEII#EUW
Orianna · Mid
7 / 7 / 12
54.3% KP
25,613
23.5% share
13,219g
209 CS · 8.1/m
Mishi#001
Jhin · ADC
7 / 6 / 10
48.6% KP
30,687
28.2% share
13,839g
225 CS · 8.7/m
KindheartedQueen#Gentl
Janna · Support
6 / 2 / 14
57.1% KP
14,723
13.5% share
9,780g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
