Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 30 days ago
4 / 5 / 14
K / D / A
62.1%
Kill participation
835.7
Damage / min
11,987g
438.3 gold / min
26
8 placed · 8 cleared
240
8.8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Gragas · Top
3 / 1 / 8
55% KP
19,276
25.3% share
13,044g
273 CS · 10/m
BONG BONG U#2323
Olaf · Jungle
8 / 6 / 6
70% KP
22,268
29.2% share
13,239g
209 CS · 7.6/m
GoRinKai#GRK
Yasuo · Mid
1 / 9 / 2
15% KP
9,262
12.2% share
8,376g
186 CS · 6.8/m
windows security#mcsft
Caitlyn · ADC
6 / 10 / 1
35% KP
12,672
16.6% share
12,686g
208 CS · 7.6/m
KindheartedQueen#Gentl
Karma · Support
2 / 3 / 10
60% KP
12,687
16.7% share
8,329g
34 CS · 1.2/m
Red side
Victorygorillajones#123
Gangplank · Top
4 / 4 / 11
51.7% KP
19,100
21.4% share
12,460g
235 CS · 8.6/m
nirvana pathing#0906
Graves · Jungle
11 / 5 / 7
62.1% KP
22,029
24.7% share
15,589g
251 CS · 9.2/m
Annie IRL#Annie
Annie · Mid
4 / 5 / 14
62.1% KP
22,857
25.6% share
11,987g
240 CS · 8.8/m
Rıza Kayaalp#ONE
Jax · ADC
8 / 2 / 7
51.7% KP
14,788
16.6% share
12,392g
165 CS · 6/m
BONJOUR L AMI#mio韩服
Nautilus · Support
2 / 4 / 22
82.8% KP
10,555
11.8% share
9,357g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
