Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 28 days ago
5 / 3 / 17
K / D / A
66.7%
Kill participation
1,338.5
Damage / min
12,295g
417.3 gold / min
19
11 placed · 1 cleared
203
6.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMichiel deRuyter#NLNLN
Jayce · Top
5 / 5 / 2
41.2% KP
28,278
33.5% share
11,559g
245 CS · 8.3/m
race my mind#drake
Nidalee · Jungle
4 / 5 / 8
70.6% KP
13,797
16.3% share
11,364g
203 CS · 6.9/m
ttv ronaldoo#back
Nasus · Mid
3 / 6 / 7
58.8% KP
16,709
19.8% share
11,405g
199 CS · 6.8/m
Ad Astra#2154
Aurelion Sol · ADC
4 / 7 / 4
47.1% KP
19,096
22.6% share
11,984g
221 CS · 7.5/m
can we click#tysm
Leona · Support
1 / 10 / 10
64.7% KP
6,605
7.8% share
7,414g
21 CS · 0.7/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
5 / 3 / 17
66.7% KP
39,441
29% share
12,295g
203 CS · 6.9/m
百折不挠#QSH
Lee Sin · Jungle
10 / 4 / 12
66.7% KP
27,269
20% share
14,737g
222 CS · 7.5/m
zng zng zng#11111
Quinn · Mid
7 / 7 / 9
48.5% KP
33,332
24.5% share
12,453g
212 CS · 7.2/m
sandbinafan#YURI
Kog'Maw · ADC
8 / 2 / 7
45.5% KP
25,417
18.7% share
14,391g
247 CS · 8.4/m
Dekap#EUW
Rell · Support
3 / 1 / 21
72.7% KP
10,776
7.9% share
9,715g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
