Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 26 days ago
5 / 10 / 22
K / D / A
57.4%
Kill participation
833.5
Damage / min
10,222g
400.3 gold / min
66
30 placed · 6 cleared
21
0.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShe ball#Looca
Ornn · Top
1 / 3 / 9
21.3% KP
11,259
9.4% share
8,878g
178 CS · 7/m
Citron#Smile
Olaf · Jungle
7 / 4 / 8
31.9% KP
15,953
13.4% share
13,634g
201 CS · 7.9/m
LOOK OUTSIDE#SYBIL
Akshan · Mid
20 / 5 / 6
55.3% KP
38,733
32.4% share
17,413g
233 CS · 9.1/m
Thomas Jalbi#XD3
Mel · ADC
14 / 6 / 13
57.4% KP
32,240
27% share
15,559g
193 CS · 7.6/m
Annie IRL#Annie
Annie · Support
5 / 10 / 22
57.4% KP
21,281
17.8% share
10,222g
21 CS · 0.8/m
Red side
DefeatKite Machine#2015
Gnar · Top
7 / 5 / 5
44.4% KP
22,218
29.7% share
13,632g
232 CS · 9.1/m
TWITCHTV CHEEEXY#DADDY
Nidalee · Jungle
9 / 12 / 8
63% KP
19,811
26.5% share
12,509g
165 CS · 6.5/m
wx PaoPaoPW#EUW
Aurelion Sol · Mid
4 / 9 / 6
37% KP
18,637
24.9% share
9,569g
200 CS · 7.8/m
Scorth#EUW
Vayne · ADC
5 / 11 / 4
33.3% KP
7,301
9.8% share
12,116g
199 CS · 7.8/m
Aledice#MAMMT
Alistar · Support
2 / 10 / 13
55.6% KP
6,733
9% share
7,572g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
