Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 23 days ago
3 / 13 / 6
K / D / A
56.3%
Kill participation
446.4
Damage / min
8,346g
314 gold / min
63
33 placed · 5 cleared
69
2.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat29 12 2009#kedi
Ornn · Top
3 / 5 / 4
43.8% KP
13,805
19.1% share
9,513g
181 CS · 6.8/m
acchamel#EUW
Ekko · Jungle
1 / 9 / 2
18.8% KP
10,341
14.3% share
9,497g
160 CS · 6/m
Dawidsonek#2137
Kog'Maw · Mid
4 / 6 / 3
43.8% KP
20,533
28.4% share
11,901g
238 CS · 9/m
Jocelyn Flores#505
Senna · ADC
5 / 8 / 6
68.8% KP
15,650
21.7% share
11,277g
155 CS · 5.8/m
Annie IRL#Annie
Pantheon · Support
3 / 13 / 6
56.3% KP
11,866
16.4% share
8,346g
69 CS · 2.6/m
Red side
VictoryManυel#EUW
Malphite · Top
4 / 4 / 6
24.4% KP
14,517
13.6% share
9,607g
153 CS · 5.8/m
nirvana pathing#0906
Jarvan IV · Jungle
13 / 1 / 15
68.3% KP
35,395
33.2% share
14,987g
230 CS · 8.7/m
MagiFelix5#EUW
Galio · Mid
8 / 1 / 14
53.7% KP
15,723
14.7% share
12,150g
200 CS · 7.5/m
Glassy Sky#ONE
Varus · ADC
15 / 5 / 11
63.4% KP
31,897
29.9% share
17,369g
241 CS · 9.1/m
Methanaute#0000
Nautilus · Support
1 / 5 / 21
53.7% KP
9,170
8.6% share
7,870g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
