Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 17 days ago
9 / 9 / 17
K / D / A
81.3%
Kill participation
860.9
Damage / min
11,119g
365.8 gold / min
92
47 placed · 8 cleared
39
1.3 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiin#Krest
Jayce · Top
5 / 9 / 10
46.9% KP
17,198
13.5% share
12,397g
238 CS · 7.8/m
Regn#EU1
Graves · Jungle
9 / 5 / 9
56.3% KP
26,797
21.1% share
16,621g
223 CS · 7.3/m
TwTv SharonMirza#99999
Ryze · Mid
0 / 10 / 5
15.6% KP
15,647
12.3% share
9,765g
228 CS · 7.5/m
FNC Upset#0308
Caitlyn · ADC
9 / 6 / 13
68.8% KP
41,153
32.4% share
18,164g
296 CS · 9.7/m
Annie IRL#Annie
Annie · Support
9 / 9 / 17
81.3% KP
26,170
20.6% share
11,119g
39 CS · 1.3/m
Red side
VictoryVenour#EUW
Irelia · Top
10 / 6 / 7
43.6% KP
18,104
16.7% share
16,719g
288 CS · 9.5/m
G2 SkewMond#3327
Skarner · Jungle
7 / 5 / 12
48.7% KP
19,740
18.2% share
13,255g
206 CS · 6.8/m
PUSH SISYPHUS#Camus
Cassiopeia · Mid
12 / 4 / 4
41% KP
41,011
37.9% share
15,667g
288 CS · 9.5/m
monodrama#1314
Zeri · ADC
9 / 9 / 4
33.3% KP
22,277
20.6% share
17,040g
288 CS · 9.5/m
ttv ronaldoo#back
Yuumi · Support
1 / 8 / 18
48.7% KP
7,150
6.6% share
8,583g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
