Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 16 days ago
12 / 5 / 6
K / D / A
41.9%
Kill participation
1,135.6
Damage / min
15,718g
540.1 gold / min
24
11 placed · 1 cleared
243
8.4 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToasty#G2WIN
Rumble · Top
7 / 7 / 9
57.1% KP
16,199
16.2% share
12,784g
193 CS · 6.6/m
Ataliyah#TÜRK
Jayce · Jungle
5 / 11 / 11
57.1% KP
19,392
19.5% share
14,340g
215 CS · 7.4/m
Monkie#butt
LeBlanc · Mid
10 / 7 / 9
67.9% KP
24,255
24.3% share
14,105g
198 CS · 6.8/m
Rediby#EUW
Sivir · ADC
4 / 7 / 4
28.6% KP
17,782
17.8% share
14,001g
230 CS · 7.9/m
TWITCHTV CHEEEXY#CHAKI
Elise · Support
2 / 11 / 16
64.3% KP
22,066
22.1% share
10,075g
47 CS · 1.6/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
12 / 5 / 6
41.9% KP
33,047
29.3% share
15,718g
243 CS · 8.4/m
JGISGOOD#EUW
Jarvan IV · Jungle
5 / 8 / 22
62.8% KP
14,526
12.9% share
12,868g
182 CS · 6.3/m
Twtv yurosmid#00000
Zoe · Mid
13 / 4 / 13
60.5% KP
29,291
26% share
13,273g
190 CS · 6.5/m
clicking forward#12321
Tristana · ADC
11 / 6 / 8
44.2% KP
28,928
25.6% share
16,936g
226 CS · 7.8/m
BGT Kachanava#2623
Alistar · Support
2 / 5 / 22
55.8% KP
6,995
6.2% share
8,384g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
