Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 16 days ago
15 / 7 / 14
K / D / A
58%
Kill participation
1,025.1
Damage / min
16,200g
546.4 gold / min
16
9 placed · 0 cleared
200
6.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZD1#lol
Aatrox · Top
7 / 6 / 10
34% KP
22,555
19% share
12,775g
205 CS · 6.9/m
Skeanz#Neil
Kha'Zix · Jungle
12 / 4 / 5
34% KP
24,658
20.7% share
17,808g
260 CS · 8.8/m
Coach Mysterias#MLA
LeBlanc · Mid
8 / 3 / 4
24% KP
20,847
17.5% share
13,848g
231 CS · 7.8/m
Annie IRL#Annie
Annie · ADC
15 / 7 / 14
58% KP
30,394
25.6% share
16,200g
200 CS · 6.7/m
ZONGO LE DOZO#Kled
Kennen · Support
8 / 7 / 15
46% KP
20,442
17.2% share
12,091g
69 CS · 2.3/m
Red side
Defeatbrigand raider#LISA
Gangplank · Top
6 / 6 / 4
37% KP
27,892
27.1% share
12,929g
234 CS · 7.9/m
Spy#qesfg
Qiyana · Jungle
9 / 10 / 5
51.9% KP
30,006
29.1% share
15,204g
203 CS · 6.8/m
Peyman Amin#Knast
Sylas · Mid
6 / 6 / 1
25.9% KP
13,231
12.8% share
11,107g
213 CS · 7.2/m
Inde Navarrette#EUW12
Ezreal · ADC
5 / 13 / 7
44.4% KP
19,645
19.1% share
12,377g
172 CS · 5.8/m
BONJOUR L AMI#mio韩服
Elise · Support
1 / 15 / 10
40.7% KP
12,249
11.9% share
8,534g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
