Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 15 days ago
9 / 8 / 12
K / D / A
50%
Kill participation
1,258.3
Damage / min
14,275g
492.2 gold / min
15
10 placed · 1 cleared
211
7.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRevenger#EUW
Gnar · Top
3 / 8 / 7
27% KP
20,243
17.1% share
11,294g
212 CS · 7.3/m
Deus San#102
Morgana · Jungle
6 / 9 / 17
62.2% KP
30,476
25.7% share
13,195g
195 CS · 6.7/m
DummerLappen#Goddy
Riven · Mid
8 / 8 / 5
35.1% KP
19,690
16.6% share
13,689g
197 CS · 6.8/m
ANB Maged#44444
Mel · ADC
13 / 6 / 9
59.5% KP
27,963
23.6% share
16,732g
277 CS · 9.6/m
Jungle Pocket#EUWW
Pantheon · Support
7 / 11 / 11
48.6% KP
20,166
17% share
9,147g
17 CS · 0.6/m
Red side
Victoryººº Ranger ººº#EUW
Malphite · Top
3 / 7 / 10
31% KP
24,217
17.9% share
10,584g
193 CS · 6.7/m
시즈오오#404
Lee Sin · Jungle
16 / 3 / 9
59.5% KP
23,175
17.1% share
17,647g
230 CS · 7.9/m
Annie IRL#Annie
Annie · Mid
9 / 8 / 12
50% KP
36,491
27% share
14,275g
211 CS · 7.3/m
ENFANT MAUDIT#11111
Yunara · ADC
11 / 7 / 10
50% KP
35,139
26% share
18,082g
266 CS · 9.2/m
Roi DΣMON#EUW
Rek'Sai · Support
3 / 12 / 18
50% KP
16,249
12% share
9,711g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
