Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 10 days ago
4 / 3 / 18
K / D / A
62.9%
Kill participation
740.6
Damage / min
10,431g
429.6 gold / min
64
36 placed · 4 cleared
41
1.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiden#EZT2
Rumble · Top
2 / 5 / 4
17.1% KP
12,457
14.5% share
8,278g
160 CS · 6.6/m
Hope of Europe#ego
Wukong · Jungle
8 / 2 / 7
42.9% KP
12,981
15.1% share
12,487g
204 CS · 8.4/m
rawrben7#TwTv
Locke · Mid
11 / 2 / 3
40% KP
18,129
21.1% share
11,535g
167 CS · 6.9/m
TTV Mirrai#026
Kalista · ADC
10 / 2 / 8
51.4% KP
24,376
28.4% share
15,579g
226 CS · 9.3/m
Annie IRL#Annie
Annie · Support
4 / 3 / 18
62.9% KP
17,984
20.9% share
10,431g
41 CS · 1.7/m
Red side
DefeatGetgreen#EUW
Galio · Top
1 / 3 / 4
38.5% KP
14,613
22.1% share
8,540g
190 CS · 7.8/m
better days#whenツ
Talon · Jungle
2 / 9 / 1
23.1% KP
8,034
12.1% share
7,346g
122 CS · 5/m
Inde Navarrette#EUW12
Orianna · Mid
3 / 7 / 2
38.5% KP
20,557
31% share
10,213g
231 CS · 9.5/m
hellcat13#him
Ezreal · ADC
4 / 7 / 4
61.5% KP
18,034
27.2% share
9,452g
154 CS · 6.3/m
Kite Machine#2015
Alistar · Support
3 / 9 / 3
46.2% KP
5,023
7.6% share
6,538g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
