Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 9 days ago
6 / 7 / 6
K / D / A
57.1%
Kill participation
1,089.4
Damage / min
11,833g
427.2 gold / min
17
5 placed · 2 cleared
215
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGetgreen#EUW
K'Sante · Top
1 / 7 / 3
19% KP
13,670
14.9% share
8,430g
183 CS · 6.6/m
Annie IRL#Annie
Karthus · Jungle
6 / 7 / 6
57.1% KP
30,176
32.9% share
11,833g
215 CS · 7.8/m
I WANT BE COACH#0003
Kennen · Mid
5 / 4 / 2
33.3% KP
17,012
18.5% share
10,903g
211 CS · 7.6/m
Low Tier God#6802
Zeri · ADC
5 / 9 / 6
52.4% KP
24,746
27% share
15,779g
264 CS · 9.5/m
Trailblazer#005
Pyke · Support
4 / 6 / 8
57.1% KP
6,206
6.8% share
7,998g
19 CS · 0.7/m
Red side
VictoryWictor#SIGMA
Ambessa · Top
8 / 2 / 6
42.4% KP
29,275
27.9% share
13,825g
238 CS · 8.6/m
kocham azje#caro
Jarvan IV · Jungle
5 / 4 / 14
57.6% KP
13,296
12.7% share
13,675g
244 CS · 8.8/m
Peaker#Kind
Syndra · Mid
8 / 3 / 4
36.4% KP
22,555
21.5% share
12,821g
241 CS · 8.7/m
ANB SHC#2026
Yunara · ADC
12 / 3 / 6
54.5% KP
31,949
30.5% share
17,588g
278 CS · 10/m
BANQUEROUTEAHIII#KENT1
Rell · Support
0 / 9 / 19
57.6% KP
7,790
7.4% share
8,308g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
