Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 2 days ago
12 / 6 / 10
K / D / A
48.9%
Kill participation
1,213
Damage / min
13,490g
510.7 gold / min
9
7 placed · 2 cleared
177
6.7 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKritias#Aries
Zaahen · Top
6 / 10 / 7
28.9% KP
25,729
18% share
11,822g
168 CS · 6.4/m
no doubt#00000
Talon · Jungle
14 / 8 / 7
46.7% KP
30,078
21.1% share
15,481g
199 CS · 7.5/m
Annie IRL#Annie
Annie · Mid
12 / 6 / 10
48.9% KP
32,043
22.4% share
13,490g
177 CS · 6.7/m
ady hobo cba#kid
Yunara · ADC
6 / 11 / 9
33.3% KP
28,588
20% share
14,828g
206 CS · 7.8/m
INFLATEDPawełek#INFL
Sylas · Support
7 / 11 / 15
48.9% KP
26,351
18.5% share
11,205g
37 CS · 1.4/m
Red side
DefeatADHD meds#SK1
Camille · Top
8 / 10 / 6
30.4% KP
23,836
18.5% share
10,794g
170 CS · 6.4/m
legacy#0206
Lee Sin · Jungle
16 / 10 / 9
54.3% KP
28,312
21.9% share
14,365g
134 CS · 5.1/m
Monkie#butt
LeBlanc · Mid
8 / 8 / 13
45.7% KP
25,913
20.1% share
10,701g
157 CS · 5.9/m
Dark Magician#123
Aurelion Sol · ADC
11 / 6 / 13
52.2% KP
35,705
27.7% share
12,855g
192 CS · 7.3/m
CristinaFerreira#PT1
Nami · Support
3 / 11 / 24
58.7% KP
15,289
11.8% share
8,537g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
