Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 2 days ago
4 / 13 / 13
K / D / A
58.6%
Kill participation
658.8
Damage / min
9,871g
336.1 gold / min
83
39 placed · 6 cleared
31
1.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrian Moser#LFT
Ambessa · Top
10 / 4 / 14
49% KP
35,705
28.5% share
15,538g
221 CS · 7.5/m
TWITCHTV CHEEEXY#CHAKI
Locke · Jungle
20 / 4 / 10
61.2% KP
25,954
20.7% share
17,114g
201 CS · 6.8/m
死鬼蔡徐坤#KUN
Viktor · Mid
8 / 3 / 14
44.9% KP
33,236
26.5% share
15,164g
283 CS · 9.6/m
chasing ghosts#1314
Kai'Sa · ADC
11 / 8 / 11
44.9% KP
22,909
18.3% share
16,841g
243 CS · 8.3/m
deep sigh#14J
Rell · Support
0 / 10 / 29
59.2% KP
7,629
6.1% share
8,856g
20 CS · 0.7/m
Red side
Defeatimp blood#enjoy
Rek'Sai · Top
2 / 10 / 3
17.2% KP
13,387
12.7% share
11,132g
205 CS · 7/m
Ahsokaa#EUW
Zyra · Jungle
6 / 5 / 7
44.8% KP
22,339
21.1% share
12,563g
255 CS · 8.7/m
Stoic#PoE
Yone · Mid
4 / 9 / 7
37.9% KP
18,172
17.2% share
10,893g
217 CS · 7.4/m
Akûma Undomîel#769
Katarina · ADC
13 / 12 / 6
65.5% KP
32,559
30.8% share
16,408g
179 CS · 6.1/m
Annie IRL#Annie
Annie · Support
4 / 13 / 13
58.6% KP
19,346
18.3% share
9,871g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
