Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 105 days ago
7 / 9 / 12
K / D / A
52.8%
Kill participation
1,296.3
Damage / min
15,019g
466.4 gold / min
16
10 placed · 0 cleared
243
7.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPischinger#mega
Jax · Top
11 / 7 / 5
41% KP
42,512
29.4% share
14,210g
176 CS · 5.5/m
Levy#1v9
Viego · Jungle
11 / 6 / 3
35.9% KP
17,896
12.4% share
14,533g
213 CS · 6.6/m
Tums#Chaos
Locke · Mid
13 / 10 / 6
48.7% KP
42,636
29.5% share
15,151g
193 CS · 6/m
ÆTERNUM AXIOMA#1453
Karthus · ADC
2 / 7 / 8
25.6% KP
31,839
22% share
11,421g
219 CS · 6.8/m
L9 Daňový úrad#Azir
Nautilus · Support
2 / 6 / 9
28.2% KP
9,861
6.8% share
9,621g
31 CS · 1/m
Red side
VictoryShyFlame#EUNE
Ryze · Top
6 / 8 / 6
33.3% KP
22,929
16.6% share
12,320g
235 CS · 7.3/m
Nepotahatelnej#12345
Diana · Jungle
8 / 11 / 11
52.8% KP
28,219
20.5% share
14,746g
218 CS · 6.8/m
SBzigeunerRprznt#123
Vladimir · Mid
10 / 6 / 11
58.3% KP
28,149
20.4% share
12,871g
204 CS · 6.3/m
Another Day#000
Yone · ADC
7 / 9 / 12
52.8% KP
41,742
30.3% share
15,019g
243 CS · 7.5/m
IPeelHarder#missy
Thresh · Support
5 / 5 / 20
69.4% KP
16,868
12.2% share
11,047g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
