Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 105 days ago
1 / 9 / 2
K / D / A
23.1%
Kill participation
450.7
Damage / min
12,739g
377.5 gold / min
14
9 placed · 1 cleared
240
7.1 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaximus #EUNE
Sett · Top
6 / 3 / 5
31.4% KP
32,760
21.4% share
14,363g
242 CS · 7.2/m
Hofendrior#EUNE
Vi · Jungle
6 / 4 / 9
42.9% KP
22,056
14.4% share
12,860g
196 CS · 5.8/m
Meow Ninja#EUNE
Vex · Mid
7 / 2 / 8
42.9% KP
39,492
25.8% share
13,152g
226 CS · 6.7/m
Ferinna#EUNE
Brand · ADC
10 / 3 / 13
65.7% KP
39,930
26.1% share
15,249g
252 CS · 7.5/m
Agammand#EUNE
Thresh · Support
6 / 1 / 18
68.6% KP
18,566
12.2% share
10,786g
30 CS · 0.9/m
Red side
DefeatHardstuckByChoic#5352
Zilean · Top
3 / 4 / 6
69.2% KP
27,438
26.8% share
11,870g
226 CS · 6.7/m
SpoconyKarzeł#EUNE
Nocturne · Jungle
7 / 6 / 4
84.6% KP
28,250
27.6% share
15,780g
256 CS · 7.6/m
markopolo78#EUNE
Vladimir · Mid
1 / 11 / 2
23.1% KP
15,667
15.3% share
10,303g
212 CS · 6.3/m
Another Day#000
Yone · ADC
1 / 9 / 2
23.1% KP
15,211
14.9% share
12,739g
240 CS · 7.1/m
IPeelHarder#missy
Karma · Support
1 / 5 / 4
38.5% KP
15,676
15.3% share
9,362g
65 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
