Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 105 days ago
5 / 8 / 8
K / D / A
28.3%
Kill participation
1,002.1
Damage / min
14,593g
446.5 gold / min
20
10 placed · 2 cleared
275
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHerion Enjoyer#1010
Aatrox · Top
11 / 4 / 12
50% KP
34,849
22.9% share
15,995g
218 CS · 6.7/m
Broken Wings#EUNE
Qiyana · Jungle
17 / 4 / 11
60.9% KP
48,712
32% share
19,984g
257 CS · 7.9/m
Another Day#000
Yone · Mid
5 / 8 / 8
28.3% KP
32,751
21.5% share
14,593g
275 CS · 8.4/m
TheMythPoker#EUNE0
Kai'Sa · ADC
12 / 9 / 6
39.1% KP
30,905
20.3% share
16,332g
223 CS · 6.8/m
Péroknír#xdddd
Soraka · Support
1 / 8 / 25
56.5% KP
4,963
3.3% share
10,028g
30 CS · 0.9/m
Red side
DefeatUwU Kubuś#15CM
Gangplank · Top
4 / 10 / 3
21.2% KP
28,111
19% share
16,656g
261 CS · 8/m
Karderr#TeQR
Vi · Jungle
6 / 11 / 6
36.4% KP
22,170
15% share
11,990g
173 CS · 5.3/m
muda#mudaa
Diana · Mid
11 / 11 / 9
60.6% KP
38,979
26.4% share
14,789g
250 CS · 7.6/m
big city blues#emo
Ezreal · ADC
11 / 6 / 9
60.6% KP
46,646
31.6% share
18,790g
286 CS · 8.8/m
AdamHD#EUNE
Renata Glasc · Support
1 / 8 / 19
60.6% KP
11,771
8% share
10,430g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
