Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 105 days ago
8 / 7 / 8
K / D / A
53.3%
Kill participation
1,249.9
Damage / min
15,515g
498.9 gold / min
17
10 placed · 1 cleared
274
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzane uwu#DOINB
Jayce · Top
8 / 8 / 10
60% KP
27,183
20.5% share
11,549g
178 CS · 5.7/m
High cortisol#CORTL
Viego · Jungle
7 / 11 / 3
33.3% KP
18,072
13.6% share
13,299g
175 CS · 5.6/m
Another Day#000
Yone · Mid
8 / 7 / 8
53.3% KP
38,871
29.2% share
15,515g
274 CS · 8.8/m
his puppy boy#ilhsm
Seraphine · ADC
4 / 5 / 12
53.3% KP
23,557
17.7% share
15,711g
254 CS · 8.2/m
Red Sagittarius#EUNE
Vel'Koz · Support
3 / 7 / 12
50% KP
25,219
19% share
10,107g
66 CS · 2.1/m
Red side
Victoryboywife1#tw1nk
Irelia · Top
8 / 13 / 3
28.9% KP
28,441
25% share
16,408g
281 CS · 9/m
Szerk#sasia
Sylas · Jungle
19 / 2 / 4
60.5% KP
35,723
31.4% share
17,515g
226 CS · 7.3/m
Candidus7#EUNE
Ekko · Mid
4 / 9 / 4
21.1% KP
15,083
13.3% share
11,325g
200 CS · 6.4/m
kocham kotki#purr
Jinx · ADC
6 / 4 / 10
42.1% KP
25,349
22.3% share
16,993g
342 CS · 11/m
Gumayusuf#DJVD
Nami · Support
1 / 2 / 19
52.6% KP
9,117
8% share
9,844g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
