Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 104 days ago
7 / 5 / 8
K / D / A
46.9%
Kill participation
816.3
Damage / min
17,451g
498.4 gold / min
28
15 placed · 2 cleared
324
9.3 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCloserToTheEdge#EUNE
Darius · Top
6 / 10 / 2
25% KP
19,276
17.9% share
16,713g
312 CS · 8.9/m
Chendian#2002
Zac · Jungle
8 / 2 / 7
46.9% KP
17,454
16.3% share
13,368g
197 CS · 5.6/m
Georgian Kraken#1919
Qiyana · Mid
10 / 4 / 8
56.3% KP
36,174
33.7% share
14,871g
226 CS · 6.5/m
Another Day#000
Yone · ADC
7 / 5 / 8
46.9% KP
28,584
26.6% share
17,451g
324 CS · 9.3/m
IPeelHarder#missy
Soraka · Support
1 / 4 / 13
43.8% KP
5,916
5.5% share
9,367g
36 CS · 1/m
Red side
DefeatMechtronic#EUNE
Jax · Top
10 / 10 / 4
56% KP
36,609
26.8% share
15,650g
202 CS · 5.8/m
TheTarnishedOne#EUNE
Talon · Jungle
7 / 6 / 9
64% KP
30,294
22.2% share
16,640g
318 CS · 9.1/m
Hide on bush iR#EUNE
Viktor · Mid
3 / 6 / 4
28% KP
30,241
22.2% share
12,648g
288 CS · 8.2/m
L1ksaIQ2#RDSU
Vel'Koz · ADC
4 / 5 / 3
28% KP
25,417
18.6% share
13,563g
277 CS · 7.9/m
onneznaa#kanta
Pyke · Support
1 / 6 / 5
24% KP
13,813
10.1% share
8,680g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
