Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 104 days ago
9 / 3 / 10
K / D / A
50%
Kill participation
868.2
Damage / min
16,183g
533.2 gold / min
34
7 placed · 2 cleared
267
8.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYi Shaco Yi#shaco
Master Yi · Top
1 / 11 / 7
21.1% KP
16,397
13.3% share
9,925g
153 CS · 5/m
Another Day#000
Yone · Jungle
9 / 3 / 10
50% KP
26,350
21.3% share
16,183g
267 CS · 8.8/m
Nex#imp
Akali · Mid
16 / 3 / 7
60.5% KP
43,328
35.1% share
17,869g
224 CS · 7.4/m
InterContinental#QUQU
Aphelios · ADC
11 / 10 / 9
52.6% KP
31,155
25.2% share
16,568g
228 CS · 7.5/m
IPeelHarder#missy
Lulu · Support
1 / 9 / 21
57.9% KP
6,255
5.1% share
9,263g
26 CS · 0.9/m
Red side
DefeatTomTom#Odin
K'Sante · Top
6 / 5 / 5
30.6% KP
24,043
22.4% share
12,466g
254 CS · 8.4/m
huydoox#haha
Gragas · Jungle
10 / 6 / 6
44.4% KP
19,922
18.6% share
12,647g
187 CS · 6.2/m
9 Hiệp một đêm#SƯỚNG
Yasuo · Mid
8 / 14 / 6
38.9% KP
19,455
18.1% share
12,236g
201 CS · 6.6/m
26th1 2005#2005
Zeri · ADC
11 / 8 / 8
52.8% KP
36,549
34% share
15,992g
258 CS · 8.5/m
DoctorPanda#EUNE
Yuumi · Support
1 / 5 / 23
66.7% KP
7,397
6.9% share
8,951g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
