Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 103 days ago
5 / 8 / 0
K / D / A
15.6%
Kill participation
702.8
Damage / min
15,314g
439.2 gold / min
22
13 placed · 0 cleared
328
9.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScarlet rot#EnD
Darius · Top
19 / 7 / 4
71.9% KP
42,029
34.9% share
16,850g
236 CS · 6.8/m
LoveAH Hate WEJ#1933
Bel'Veth · Jungle
3 / 10 / 5
25% KP
12,588
10.5% share
12,553g
229 CS · 6.6/m
Another Day#000
Yone · Mid
5 / 8 / 0
15.6% KP
24,506
20.3% share
15,314g
328 CS · 9.4/m
som piči#hocco
Syndra · ADC
4 / 7 / 7
34.4% KP
30,606
25.4% share
15,472g
247 CS · 7.1/m
IPeelHarder#missy
Nami · Support
1 / 3 / 15
50% KP
10,701
8.9% share
9,794g
34 CS · 1/m
Red side
VictoryIt is what it is#Aniki
Garen · Top
2 / 14 / 3
14.3% KP
13,602
9.4% share
12,677g
225 CS · 6.5/m
True Adam#10PSL
Rengar · Jungle
21 / 6 / 5
74.3% KP
48,246
33.5% share
22,256g
240 CS · 6.9/m
WWWWWWW#EUNE
Orianna · Mid
2 / 3 / 19
60% KP
31,303
21.7% share
14,481g
283 CS · 8.1/m
M V T I#1999
Smolder · ADC
10 / 5 / 9
54.3% KP
44,871
31.1% share
17,911g
281 CS · 8.1/m
Unicornik#EUNE
Karma · Support
0 / 4 / 15
42.9% KP
6,160
4.3% share
9,389g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
