Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 103 days ago
4 / 7 / 0
K / D / A
13.8%
Kill participation
520
Damage / min
11,111g
472.5 gold / min
13
7 placed · 0 cleared
211
9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNaynoo#2137
Aatrox · Top
8 / 1 / 4
41.4% KP
25,308
33.4% share
12,674g
225 CS · 9.6/m
0111mgwa#peace
Talon · Jungle
12 / 2 / 2
48.3% KP
15,234
20.1% share
13,941g
239 CS · 10.2/m
Another Day#000
Yone · Mid
4 / 7 / 0
13.8% KP
12,229
16.2% share
11,111g
211 CS · 9/m
Pacmario#Efood
Kog'Maw · ADC
4 / 3 / 2
20.7% KP
16,205
21.4% share
10,801g
191 CS · 8.1/m
drgd#2711
Janna · Support
1 / 2 / 12
44.8% KP
6,695
8.8% share
8,166g
25 CS · 1.1/m
Red side
Defeatvampire heart#ゼロから
Irelia · Top
2 / 9 / 0
13.3% KP
22,595
33% share
8,559g
220 CS · 9.4/m
Kaukas#EUNE
Jarvan IV · Jungle
1 / 5 / 9
66.7% KP
9,339
13.6% share
8,663g
160 CS · 6.8/m
AlvanikoPimeniko#ROP
Fizz · Mid
9 / 6 / 1
66.7% KP
17,052
24.9% share
10,142g
172 CS · 7.3/m
POLSKI GUMAYUSI#SKTT1
Senna · ADC
2 / 4 / 4
40% KP
12,020
17.6% share
8,913g
169 CS · 7.2/m
angst#zxc
Blitzcrank · Support
1 / 5 / 4
33.3% KP
7,453
10.9% share
5,673g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
