Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 103 days ago
0 / 5 / 1
K / D / A
16.7%
Kill participation
212.3
Damage / min
5,410g
273.9 gold / min
6
4 placed · 0 cleared
115
5.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKarolsky#0000
Teemo · Top
2 / 3 / 0
11.1% KP
6,314
14.1% share
7,106g
166 CS · 8.4/m
Yakumo Yukari#NOOB
Ekko · Jungle
2 / 0 / 0
11.1% KP
1,564
3.5% share
7,704g
158 CS · 8/m
hoi#0000
Qiyana · Mid
8 / 1 / 3
61.1% KP
17,258
38.6% share
11,778g
185 CS · 9.4/m
Fetly22#EUNE
Kai'Sa · ADC
6 / 1 / 3
50% KP
13,304
29.7% share
11,702g
214 CS · 10.8/m
toffelek89#EUNE
Rell · Support
0 / 2 / 9
50% KP
6,301
14.1% share
5,888g
27 CS · 1.4/m
Red side
DefeatStraightUpMenace#1491
Heimerdinger · Top
2 / 2 / 1
50% KP
12,848
43.3% share
7,614g
169 CS · 8.6/m
GOAT#7743
Zed · Jungle
2 / 6 / 0
33.3% KP
5,760
19.4% share
7,182g
116 CS · 5.9/m
Another Day#000
Yone · Mid
0 / 5 / 1
16.7% KP
4,193
14.1% share
5,410g
115 CS · 5.8/m
Emotionless#Lie
Seraphine · ADC
1 / 3 / 1
33.3% KP
3,354
11.3% share
6,234g
128 CS · 6.5/m
IPeelHarder#missy
Soraka · Support
1 / 2 / 1
33.3% KP
3,496
11.8% share
4,714g
20 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
