Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Normal Draft · 102 days ago
9 / 11 / 2
K / D / A
28.9%
Kill participation
821.5
Damage / min
15,242g
412.9 gold / min
33
14 placed · 4 cleared
260
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMichael Olise#SZEF
Gangplank · Top
4 / 11 / 10
32.6% KP
29,465
20.7% share
15,329g
262 CS · 7.1/m
Muffin The First#MTF
Talon · Jungle
13 / 9 / 6
44.2% KP
25,003
17.6% share
17,139g
201 CS · 5.4/m
Ψ MiXoN Ψ#EUNE
Twisted Fate · Mid
8 / 3 / 10
41.9% KP
26,882
18.9% share
14,891g
257 CS · 7/m
zαwα#999
Veigar · ADC
17 / 4 / 7
55.8% KP
47,743
33.6% share
19,261g
295 CS · 8/m
Kαerutsumα#FrgWf
Seraphine · Support
1 / 11 / 16
39.5% KP
12,937
9.1% share
10,111g
37 CS · 1/m
Red side
VictoryAnother Day#000
Darius · Top
9 / 11 / 2
28.9% KP
30,328
20.1% share
15,242g
260 CS · 7/m
Death#033
Zed · Jungle
6 / 4 / 7
34.2% KP
20,569
13.6% share
17,701g
280 CS · 7.6/m
the first#eu001
Akshan · Mid
17 / 7 / 3
52.6% KP
47,396
31.4% share
22,048g
339 CS · 9.2/m
IChokeHard#Her
Ezreal · ADC
5 / 7 / 5
26.3% KP
29,640
19.6% share
17,064g
337 CS · 9.1/m
SkrikIntee#EUNE
Brand · Support
1 / 14 / 11
31.6% KP
23,238
15.4% share
10,734g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
