Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 102 days ago
13 / 11 / 10
K / D / A
53.5%
Kill participation
1,404.8
Damage / min
16,280g
435.9 gold / min
22
4 placed · 4 cleared
198
5.3 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTnB#HGA
Rumble · Top
10 / 8 / 5
38.5% KP
50,991
26.6% share
15,206g
240 CS · 6.4/m
TRY UR BEST UFC#MMA
Warwick · Jungle
10 / 8 / 8
46.2% KP
37,997
19.8% share
16,423g
213 CS · 5.7/m
Kika#HGA
Hwei · Mid
4 / 12 / 13
43.6% KP
37,139
19.4% share
12,754g
202 CS · 5.4/m
HGA Milka#EUNE
Xayah · ADC
11 / 8 / 13
61.5% KP
50,025
26.1% share
18,008g
278 CS · 7.4/m
FireStone#HGA
Rell · Support
4 / 7 / 26
76.9% KP
15,736
8.2% share
12,908g
26 CS · 0.7/m
Red side
VictoryShyFlame#EUNE
Renekton · Top
3 / 8 / 11
32.6% KP
30,823
17.8% share
13,280g
249 CS · 6.7/m
Impacto#JGL
Vi · Jungle
16 / 10 / 10
60.5% KP
38,533
22.2% share
19,087g
245 CS · 6.6/m
Another Day#000
Locke · Mid
13 / 11 / 10
53.5% KP
52,471
30.3% share
16,280g
198 CS · 5.3/m
IChokeHard#Her
Lucian · ADC
8 / 6 / 14
51.2% KP
40,431
23.3% share
18,593g
294 CS · 7.9/m
IPeelHarder#missy
Milio · Support
3 / 5 / 25
65.1% KP
11,101
6.4% share
12,094g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
