Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 102 days ago
6 / 6 / 6
K / D / A
34.3%
Kill participation
831.1
Damage / min
16,798g
431.5 gold / min
36
13 placed · 5 cleared
342
8.8 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzsiros pappa#EUNE
Ambessa · Top
4 / 10 / 3
20% KP
30,539
18% share
15,315g
316 CS · 8.1/m
3zozzzz#Ghost
Sylas · Jungle
7 / 8 / 10
48.6% KP
26,435
15.5% share
15,407g
238 CS · 6.1/m
Another Day#000
Yone · Mid
6 / 6 / 6
34.3% KP
32,359
19% share
16,798g
342 CS · 8.8/m
POLSKI GUMAYUSI#SKTT1
Malphite · ADC
8 / 7 / 12
57.1% KP
29,717
17.5% share
17,405g
230 CS · 5.9/m
Frenkiee#EUNE
Syndra · Support
10 / 10 / 14
68.6% KP
51,009
30% share
15,489g
85 CS · 2.2/m
Red side
VictoryJ0HN KIRIAK0U#humus
Vladimir · Top
11 / 6 / 6
42.5% KP
43,777
24% share
19,175g
320 CS · 8.2/m
Koreaniec#JDD
Shaco · Jungle
11 / 6 / 13
60% KP
50,220
27.6% share
17,322g
227 CS · 5.8/m
Jkanellis06YT#EUNE
Riven · Mid
12 / 6 / 7
47.5% KP
43,395
23.8% share
20,285g
295 CS · 7.6/m
Xormon#rosen
Draven · ADC
5 / 10 / 13
45% KP
28,141
15.4% share
18,264g
268 CS · 6.9/m
AimKat#EUNE
Thresh · Support
1 / 7 / 24
62.5% KP
16,673
9.2% share
11,322g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
