Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 101 days ago
13 / 9 / 7
K / D / A
47.6%
Kill participation
1,278.9
Damage / min
23,684g
587.4 gold / min
30
14 placed · 2 cleared
394
9.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKassadin22#BLM
Darius · Top
11 / 13 / 7
36.7% KP
66,218
29.3% share
17,881g
302 CS · 7.5/m
Lefty Ruggiero#1989
Warwick · Jungle
11 / 8 / 7
36.7% KP
45,303
20% share
17,093g
240 CS · 6/m
adasefasdfefefxy#12345
Hwei · Mid
5 / 10 / 4
18.4% KP
40,771
18% share
14,786g
334 CS · 8.3/m
yeeexsz#0000
Naafiri · ADC
19 / 6 / 10
59.2% KP
57,314
25.3% share
21,322g
319 CS · 7.9/m
YouuMe#yuumi
Yuumi · Support
3 / 5 / 27
61.2% KP
16,735
7.4% share
11,731g
21 CS · 0.5/m
Red side
VictoryTheRZAler#420
Dr. Mundo · Top
4 / 6 / 10
33.3% KP
49,171
25.4% share
17,540g
284 CS · 7/m
OBEZIUS#BIG
Master Yi · Jungle
10 / 10 / 7
40.5% KP
36,414
18.8% share
21,143g
298 CS · 7.4/m
Rosyyk#4192
Akali · Mid
14 / 7 / 3
40.5% KP
45,005
23.3% share
18,260g
271 CS · 6.7/m
Another Day#000
Yone · ADC
13 / 9 / 7
47.6% KP
51,563
26.7% share
23,684g
394 CS · 9.8/m
IPeelHarder#missy
Janna · Support
1 / 17 / 16
40.5% KP
11,228
5.8% share
11,450g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
