Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 101 days ago
8 / 3 / 4
K / D / A
35.3%
Kill participation
1,039.1
Damage / min
15,390g
476.7 gold / min
22
10 placed · 2 cleared
310
9.6 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASZE SOBIE#KASSA
Jayce · Top
2 / 6 / 5
26.9% KP
14,964
11.8% share
11,084g
255 CS · 7.9/m
DuckYouUp#279
Nunu & Willump · Jungle
2 / 11 / 12
53.8% KP
16,257
12.8% share
9,983g
145 CS · 4.5/m
HemoGoblin#FEET
Vladimir · Mid
8 / 2 / 3
42.3% KP
37,089
29.2% share
14,728g
280 CS · 8.7/m
Gold peaker#RIP
Kalista · ADC
10 / 11 / 7
65.4% KP
40,842
32.1% share
15,582g
218 CS · 6.8/m
angst#zxc
Blitzcrank · Support
4 / 4 / 16
76.9% KP
18,026
14.2% share
9,994g
19 CS · 0.6/m
Red side
VictoryAmerican Snipper#EUNE
K'Sante · Top
5 / 5 / 5
29.4% KP
23,846
17.1% share
12,937g
216 CS · 6.7/m
GórnikWałbrzych#kibic
Lillia · Jungle
9 / 4 / 8
50% KP
42,699
30.7% share
16,697g
310 CS · 9.6/m
Another Day#000
Yone · Mid
8 / 3 / 4
35.3% KP
33,545
24.1% share
15,390g
310 CS · 9.6/m
Mefju#FF15
Twitch · ADC
8 / 7 / 8
47.1% KP
26,535
19.1% share
14,062g
198 CS · 6.1/m
KOSTAS PASSARIS#NYFAS
Rell · Support
4 / 7 / 18
64.7% KP
12,474
9% share
10,448g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
