Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 101 days ago
15 / 5 / 6
K / D / A
51.2%
Kill participation
1,074.5
Damage / min
13,494g
565.8 gold / min
14
8 placed · 1 cleared
149
6.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDiddlyAhhBlut88#O9A
Gnar · Top
3 / 7 / 1
21.1% KP
13,332
18.1% share
8,189g
150 CS · 6.3/m
stachu z kosmosu#4577
Gragas · Jungle
6 / 8 / 6
63.2% KP
22,011
29.9% share
10,305g
139 CS · 5.8/m
kotek roho#cv3l
Riven · Mid
5 / 9 / 5
52.6% KP
12,611
17.1% share
9,123g
147 CS · 6.2/m
Unikitty#EUNE
Sivir · ADC
2 / 5 / 3
26.3% KP
16,378
22.2% share
10,261g
187 CS · 7.8/m
H U S A R I A 1#EUNE
Pyke · Support
3 / 12 / 2
26.3% KP
9,343
12.7% share
7,010g
36 CS · 1.5/m
Red side
VictoryAnother Day#000
Locke · Top
15 / 5 / 6
51.2% KP
25,628
25% share
13,494g
149 CS · 6.2/m
Loksian#AOTIG
Mordekaiser · Jungle
2 / 2 / 7
22% KP
6,631
6.5% share
10,372g
191 CS · 8/m
UstřelprdeI#TOM
Ekko · Mid
8 / 7 / 4
29.3% KP
20,540
20.1% share
11,019g
158 CS · 6.6/m
IChokeHard#Her
Ezreal · ADC
16 / 1 / 10
63.4% KP
42,731
41.7% share
15,215g
209 CS · 8.8/m
IPeelHarder#missy
Janna · Support
0 / 4 / 24
58.5% KP
6,829
6.7% share
8,237g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
