Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Normal Draft · 101 days ago
8 / 6 / 3
K / D / A
47.8%
Kill participation
677
Damage / min
11,101g
410.9 gold / min
11
3 placed · 1 cleared
150
5.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Chain Warden#Θρες
Gragas · Top
10 / 2 / 9
54.3% KP
32,129
28.9% share
11,889g
166 CS · 6.1/m
Granemoriver#EUNE
Warwick · Jungle
9 / 7 / 4
37.1% KP
13,759
12.4% share
11,968g
195 CS · 7.2/m
xEduardo#EUNE
Zed · Mid
10 / 5 / 10
57.1% KP
39,357
35.4% share
16,796g
203 CS · 7.5/m
koger#spit
Vayne · ADC
6 / 4 / 7
37.1% KP
20,780
18.7% share
13,243g
223 CS · 8.3/m
leni212#EUNE
Renata Glasc · Support
0 / 5 / 13
37.1% KP
5,275
4.7% share
7,289g
19 CS · 0.7/m
Red side
Defeattouchchild#child
Aatrox · Top
2 / 13 / 2
17.4% KP
14,502
20.7% share
6,906g
111 CS · 4.1/m
SKT T1 Louispino#EUNE
Jax · Jungle
2 / 6 / 2
17.4% KP
9,475
13.5% share
8,095g
133 CS · 4.9/m
Another Day#000
Sylas · Mid
8 / 6 / 3
47.8% KP
18,290
26.1% share
11,101g
150 CS · 5.6/m
IChokeHard#Her
Xayah · ADC
4 / 5 / 7
47.8% KP
18,769
26.8% share
11,444g
249 CS · 9.2/m
IPeelHarder#missy
Lulu · Support
7 / 5 / 12
82.6% KP
9,023
12.9% share
10,122g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
