Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 101 days ago
12 / 4 / 10
K / D / A
51.2%
Kill participation
1,431.6
Damage / min
15,233g
554.3 gold / min
15
9 placed · 3 cleared
214
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArishem#TEK
Malphite · Top
5 / 4 / 5
41.7% KP
21,140
21.8% share
10,314g
184 CS · 6.7/m
Pyke Troll#EUNE
Graves · Jungle
5 / 10 / 4
37.5% KP
17,902
18.4% share
10,598g
163 CS · 5.9/m
SectumXsemprA#EUNE
Annie · Mid
10 / 11 / 4
58.3% KP
31,906
32.9% share
12,376g
138 CS · 5/m
MILICKE8#EUNE
Sivir · ADC
2 / 7 / 8
41.7% KP
18,836
19.4% share
11,481g
222 CS · 8.1/m
Spooty#IHS
Seraphine · Support
2 / 11 / 9
45.8% KP
7,255
7.5% share
7,765g
44 CS · 1.6/m
Red side
Victoryclark kent#hero
Ambessa · Top
3 / 5 / 9
27.9% KP
19,198
15.8% share
11,064g
195 CS · 7.1/m
Kokonut Mall#007
Gragas · Jungle
15 / 4 / 5
46.5% KP
22,395
18.5% share
13,835g
187 CS · 6.8/m
Another Day#000
Yone · Mid
12 / 4 / 10
51.2% KP
39,346
32.4% share
15,233g
214 CS · 7.8/m
Gladiator Szymuś#0000
Draven · ADC
11 / 4 / 11
51.2% KP
28,643
23.6% share
17,071g
219 CS · 8/m
JohnVoukou#EUNE
Blitzcrank · Support
2 / 7 / 27
67.4% KP
11,784
9.7% share
9,760g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
