Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 101 days ago
18 / 4 / 9
K / D / A
65.9%
Kill participation
1,374.7
Damage / min
19,949g
690.7 gold / min
18
12 placed · 0 cleared
232
8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGetozaurusREX#SIT
Renekton · Top
2 / 7 / 3
14.7% KP
16,869
18% share
10,236g
220 CS · 7.6/m
NISSAN GTR#1234
Diana · Jungle
8 / 5 / 6
41.2% KP
12,689
13.5% share
13,632g
223 CS · 7.7/m
Big Bellyy Boy#EUNE
Yasuo · Mid
10 / 7 / 3
38.2% KP
26,635
28.4% share
13,893g
233 CS · 8.1/m
한국어가 아님#1567
Cassiopeia · ADC
5 / 11 / 5
29.4% KP
13,638
14.5% share
10,762g
182 CS · 6.3/m
No1 Razegii Fan#4ever
Camille · Support
9 / 11 / 12
61.8% KP
24,067
25.6% share
11,154g
14 CS · 0.5/m
Red side
VictoryKac0217#EUNE
Urgot · Top
6 / 7 / 4
24.4% KP
25,928
20.4% share
12,356g
245 CS · 8.5/m
Za 5 bede twoj#111
Taliyah · Jungle
4 / 8 / 13
41.5% KP
20,208
15.9% share
13,250g
230 CS · 8/m
lordracma#EUNE
Galio · Mid
3 / 7 / 13
39% KP
13,028
10.2% share
10,041g
177 CS · 6.1/m
Another Day#000
Yone · ADC
18 / 4 / 9
65.9% KP
39,706
31.2% share
19,949g
232 CS · 8/m
paleface#333
Elise · Support
10 / 8 / 14
58.5% KP
28,492
22.4% share
13,277g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
