Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 100 days ago
16 / 3 / 10
K / D / A
70.3%
Kill participation
1,429.9
Damage / min
19,856g
645 gold / min
28
11 placed · 1 cleared
298
9.7 CS / min
Objective control
1
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatТъмни#свара
Zaahen · Top
4 / 9 / 2
31.6% KP
23,834
27.3% share
11,859g
209 CS · 6.8/m
Blaike Dark#SG21
Master Yi · Jungle
10 / 9 / 3
68.4% KP
23,858
27.4% share
15,343g
220 CS · 7.1/m
SHABRiRi地牢888#8888
Malphite · Mid
1 / 8 / 6
36.8% KP
15,450
17.7% share
10,882g
206 CS · 6.7/m
DamnedSnake#EUNE
Malzahar · ADC
3 / 6 / 3
31.6% KP
16,986
19.5% share
11,373g
222 CS · 7.2/m
69 Night#EUNE
Leona · Support
1 / 5 / 6
36.8% KP
7,065
8.1% share
8,848g
45 CS · 1.5/m
Red side
VictoryHan Yolo v2#EUNE
Quinn · Top
8 / 7 / 8
43.2% KP
27,080
21.9% share
12,587g
205 CS · 6.7/m
Flower Face#Afton
Shyvana · Jungle
7 / 4 / 13
54.1% KP
24,297
19.7% share
13,015g
201 CS · 6.5/m
Another Day#000
Yone · Mid
16 / 3 / 10
70.3% KP
44,018
35.6% share
19,856g
298 CS · 9.7/m
Speepz#6767
Smolder · ADC
6 / 2 / 15
56.8% KP
23,610
19.1% share
15,047g
236 CS · 7.7/m
IPeelHarder#missy
Milio · Support
0 / 3 / 25
67.6% KP
4,622
3.7% share
8,824g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
