Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 100 days ago
4 / 12 / 7
K / D / A
28.9%
Kill participation
776.1
Damage / min
10,359g
348.4 gold / min
15
6 placed · 0 cleared
166
5.6 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdanda09#EUNE
Garen · Top
13 / 6 / 2
39.5% KP
42,186
31.3% share
18,472g
304 CS · 10.2/m
Nticanto#EUNE
Karthus · Jungle
2 / 11 / 15
44.7% KP
28,107
20.9% share
12,020g
221 CS · 7.4/m
Another Day#000
Locke · Mid
4 / 12 / 7
28.9% KP
23,077
17.1% share
10,359g
166 CS · 5.6/m
ADC MAiN#EUNEE
Vayne · ADC
17 / 13 / 3
52.6% KP
36,713
27.3% share
17,258g
177 CS · 6/m
IPeelHarder#missy
Milio · Support
2 / 10 / 17
50% KP
4,588
3.4% share
8,903g
33 CS · 1.1/m
Red side
Victoryrepeatable#ina
Camille · Top
1 / 7 / 6
13.5% KP
15,402
11.8% share
10,592g
207 CS · 7/m
Hikari#mσσn
Talon · Jungle
19 / 7 / 11
57.7% KP
42,381
32.4% share
18,460g
234 CS · 7.9/m
mck#2115
Sylas · Mid
16 / 6 / 6
42.3% KP
31,173
23.8% share
14,455g
187 CS · 6.3/m
Tyler Durden#slant
Ashe · ADC
9 / 11 / 19
53.8% KP
25,736
19.7% share
14,853g
193 CS · 6.5/m
Paweł#1111
Seraphine · Support
7 / 7 / 26
63.5% KP
16,213
12.4% share
11,794g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
