Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Flex · 100 days ago
18 / 4 / 7
K / D / A
61%
Kill participation
1,407.6
Damage / min
17,257g
545.5 gold / min
23
14 placed · 3 cleared
228
7.2 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPharmacology1234#EUNE1
Vladimir · Top
5 / 9 / 7
29.3% KP
22,296
17.7% share
11,993g
209 CS · 6.6/m
1DEMONHUNTER#EUNE
Lee Sin · Jungle
10 / 2 / 18
68.3% KP
27,194
21.6% share
16,763g
248 CS · 7.8/m
Another Day#000
Locke · Mid
18 / 4 / 7
61% KP
44,527
35.4% share
17,257g
228 CS · 7.2/m
adc diff af#EUNE
Caitlyn · ADC
6 / 3 / 8
34.1% KP
25,105
20% share
15,880g
317 CS · 10/m
IPeelHarder#missy
Nami · Support
2 / 2 / 20
53.7% KP
6,516
5.2% share
9,763g
42 CS · 1.3/m
Red side
DefeatZdeněk Pohlreich#Cook
Irelia · Top
4 / 7 / 1
25% KP
24,894
22.8% share
15,381g
306 CS · 9.7/m
honzahelas#EUNE
Viego · Jungle
7 / 9 / 3
50% KP
15,759
14.5% share
14,746g
220 CS · 7/m
Přemek Forejt#Cook
Yone · Mid
4 / 8 / 3
35% KP
25,634
23.5% share
13,073g
248 CS · 7.8/m
Postman Pat#Hello
Karthus · ADC
4 / 9 / 3
35% KP
27,396
25.1% share
12,416g
235 CS · 7.4/m
helasbeast#2609
Lux · Support
1 / 8 / 7
40% KP
15,280
14% share
9,137g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
