Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 99 days ago
12 / 6 / 4
K / D / A
45.7%
Kill participation
1,002.9
Damage / min
17,525g
500 gold / min
27
14 placed · 0 cleared
298
8.5 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
12 / 6 / 4
45.7% KP
35,153
27.5% share
17,525g
298 CS · 8.5/m
InterContinental#QUQU
Diana · Jungle
13 / 7 / 8
60% KP
36,224
28.3% share
20,720g
277 CS · 7.9/m
Kitakosalama#EUNE
Lissandra · Mid
4 / 8 / 8
34.3% KP
22,945
17.9% share
12,836g
253 CS · 7.2/m
Alunara8#200
Aphelios · ADC
4 / 5 / 9
37.1% KP
27,922
21.8% share
15,913g
273 CS · 7.8/m
IPeelHarder#missy
Lulu · Support
2 / 3 / 21
65.7% KP
5,664
4.4% share
9,722g
26 CS · 0.7/m
Red side
DefeatNozarashi#slay
Ambessa · Top
4 / 11 / 4
27.6% KP
21,995
19% share
12,234g
221 CS · 6.3/m
Nuninho#SUS
Jarvan IV · Jungle
12 / 6 / 9
72.4% KP
29,607
25.6% share
17,612g
275 CS · 7.8/m
Rachmaninoff#RUSIA
Hwei · Mid
11 / 6 / 5
55.2% KP
45,455
39.3% share
15,944g
284 CS · 8.1/m
〆Gaudix〆#BOSS
Nilah · ADC
2 / 9 / 4
20.7% KP
13,390
11.6% share
13,762g
260 CS · 7.4/m
VotkaShadow#EUNE
Karma · Support
0 / 3 / 13
44.8% KP
5,114
4.4% share
8,919g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
