Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 98 days ago
3 / 6 / 3
K / D / A
31.6%
Kill participation
1,008.6
Damage / min
10,475g
375.4 gold / min
18
12 placed · 2 cleared
241
8.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWIKTORRIUS#EUNE
Zaahen · Top
17 / 2 / 5
53.7% KP
43,743
34.8% share
15,635g
195 CS · 7/m
ΥourFavFemboy#UwU
Evelynn · Jungle
3 / 7 / 11
34.1% KP
17,575
14% share
10,426g
159 CS · 5.7/m
KolanoMiUcieka#RJS
Lissandra · Mid
11 / 2 / 11
53.7% KP
30,527
24.3% share
13,700g
212 CS · 7.6/m
Onoel#EUNE
Mel · ADC
8 / 5 / 6
34.1% KP
26,037
20.7% share
13,477g
238 CS · 8.5/m
Ronnies#EUNE
Yuumi · Support
2 / 3 / 17
46.3% KP
7,866
6.3% share
8,974g
21 CS · 0.8/m
Red side
DefeatLobotomy no hand#tffff
Garen · Top
3 / 12 / 1
21.1% KP
20,979
19.8% share
10,356g
175 CS · 6.3/m
fcvbnmji#EUNE
Diana · Jungle
6 / 7 / 6
63.2% KP
27,392
25.9% share
12,512g
202 CS · 7.2/m
Another Day#000
Yone · Mid
3 / 6 / 3
31.6% KP
28,141
26.6% share
10,475g
241 CS · 8.6/m
IPeelHarder#missy
Aphelios · ADC
7 / 7 / 3
52.6% KP
24,078
22.7% share
12,336g
173 CS · 6.2/m
IChokeHard#Her
Soraka · Support
0 / 9 / 8
42.1% KP
5,309
5% share
6,721g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
