Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 98 days ago
14 / 6 / 12
K / D / A
60.5%
Kill participation
1,570.5
Damage / min
22,785g
656.9 gold / min
30
12 placed · 2 cleared
328
9.5 CS / min
Objective control
1
Dragons
0
Baron
12
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBluETiGeR1#JEGER
Fiora · Top
13 / 8 / 11
53.3% KP
51,649
34.8% share
19,542g
307 CS · 8.9/m
CM Snappy#EUNE
Lee Sin · Jungle
7 / 7 / 13
44.4% KP
15,229
10.3% share
15,542g
227 CS · 6.5/m
Spôôks#Sunny
Veigar · Mid
14 / 7 / 7
46.7% KP
37,110
25% share
17,385g
216 CS · 6.2/m
HUMHUMSUMSUM#EUNE
Smolder · ADC
1 / 10 / 10
24.4% KP
19,183
12.9% share
13,064g
244 CS · 7/m
stv4ever#EUNE
Pyke · Support
10 / 11 / 12
48.9% KP
25,296
17% share
13,350g
59 CS · 1.7/m
Red side
DefeatKRILINEEE#1312
Mordekaiser · Top
3 / 14 / 3
14% KP
29,183
16.8% share
12,138g
253 CS · 7.3/m
bush isnt safe#6151
Kha'Zix · Jungle
11 / 5 / 4
34.9% KP
37,032
21.4% share
18,875g
279 CS · 8/m
King Dawn#EUNE
Locke · Mid
11 / 13 / 5
37.2% KP
31,468
18.2% share
13,574g
198 CS · 5.7/m
Another Day#000
Yone · ADC
14 / 6 / 12
60.5% KP
54,470
31.4% share
22,785g
328 CS · 9.5/m
IPeelHarder#missy
Seraphine · Support
4 / 7 / 18
51.2% KP
21,120
12.2% share
11,386g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
