Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 98 days ago
6 / 8 / 9
K / D / A
36.6%
Kill participation
552.6
Damage / min
17,130g
377 gold / min
50
4 placed · 6 cleared
298
6.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBYLB Eternal#EUNE
Olaf · Top
2 / 13 / 5
16.7% KP
28,645
13.1% share
17,388g
334 CS · 7.4/m
Bobr#Fire
Kha'Zix · Jungle
20 / 5 / 9
69% KP
64,297
29.5% share
28,026g
341 CS · 7.5/m
die first#pera
Vayne · Mid
7 / 10 / 9
38.1% KP
40,206
18.4% share
19,844g
364 CS · 8/m
The Champer#4577
Syndra · ADC
12 / 5 / 9
50% KP
61,696
28.3% share
22,879g
323 CS · 7.1/m
Byqqu#EUNE
Seraphine · Support
1 / 8 / 24
59.5% KP
23,450
10.7% share
13,897g
77 CS · 1.7/m
Red side
DefeatSebastian#bebko
Yasuo · Top
11 / 9 / 10
51.2% KP
48,824
30.2% share
20,086g
371 CS · 8.2/m
Another Day#000
Yone · Jungle
6 / 8 / 9
36.6% KP
25,107
15.5% share
17,130g
298 CS · 6.6/m
Gotsyk#CWL
Cho'Gath · Mid
10 / 8 / 5
36.6% KP
30,245
18.7% share
16,773g
290 CS · 6.4/m
Skeilei#EUNE
Kalista · ADC
8 / 7 / 14
53.7% KP
33,610
20.8% share
21,131g
353 CS · 7.8/m
dj0lee#4776
Pyke · Support
6 / 10 / 18
58.5% KP
23,885
14.8% share
15,130g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
