Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 98 days ago
15 / 3 / 5
K / D / A
43.5%
Kill participation
1,290.1
Damage / min
17,053g
591.8 gold / min
23
9 placed · 3 cleared
265
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNEZHAA#LOLXD
Vayne · Top
5 / 11 / 4
31% KP
24,474
21.2% share
11,092g
173 CS · 6/m
blade phantom#kzn
Ambessa · Jungle
7 / 9 / 10
58.6% KP
26,595
23.1% share
13,144g
205 CS · 7.1/m
Frøm 0 To Herø#EUNE
Garen · Mid
5 / 13 / 5
34.5% KP
16,433
14.3% share
9,263g
168 CS · 5.8/m
Byqqu#EUNE
Karthus · ADC
11 / 5 / 8
65.5% KP
43,196
37.5% share
16,085g
285 CS · 9.9/m
royalfighter21#EUNE
Karma · Support
1 / 8 / 21
75.9% KP
4,477
3.9% share
8,466g
34 CS · 1.2/m
Red side
VictoryBYLB Eternal#EUNE
Lissandra · Top
8 / 7 / 15
50% KP
29,879
22.3% share
13,696g
208 CS · 7.2/m
Lext65#EUNE
Talon · Jungle
8 / 6 / 9
37% KP
15,250
11.4% share
14,102g
258 CS · 9/m
Another Day#000
Yone · Mid
15 / 3 / 5
43.5% KP
37,177
27.8% share
17,053g
265 CS · 9.2/m
nao jinguji#flow
Ezreal · ADC
9 / 3 / 10
41.3% KP
34,741
26% share
17,334g
257 CS · 8.9/m
WillTheScout#EUNE
Pyke · Support
6 / 10 / 13
41.3% KP
16,709
12.5% share
10,116g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
