Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 97 days ago
12 / 5 / 8
K / D / A
57.1%
Kill participation
1,039.8
Damage / min
18,343g
531.7 gold / min
19
12 placed · 2 cleared
304
8.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThrandal#5358
Quinn · Top
16 / 7 / 12
62.2% KP
79,932
35.2% share
18,472g
231 CS · 6.7/m
Patanu tupeist#pzn
Jax · Jungle
3 / 8 / 7
22.2% KP
29,455
13% share
13,357g
242 CS · 7/m
mangofizz#coco
Fizz · Mid
11 / 6 / 8
42.2% KP
53,139
23.4% share
18,020g
258 CS · 7.5/m
Mauski#koira
Zeri · ADC
5 / 6 / 7
26.7% KP
30,346
13.4% share
17,987g
274 CS · 7.9/m
gumee#kacsa
Camille · Support
10 / 8 / 8
40% KP
34,025
15% share
11,973g
26 CS · 0.8/m
Red side
DefeatDJ Nagurmqsuo#EUNE
Dr. Mundo · Top
4 / 11 / 4
22.9% KP
29,616
23.3% share
13,656g
228 CS · 6.6/m
taavi#ptv
Nunu & Willump · Jungle
7 / 12 / 6
37.1% KP
22,889
18% share
13,304g
193 CS · 5.6/m
FatalParadise#EUNE
Anivia · Mid
7 / 7 / 5
34.3% KP
23,202
18.2% share
12,445g
203 CS · 5.9/m
Another Day#000
Yone · ADC
12 / 5 / 8
57.1% KP
35,873
28.2% share
18,343g
304 CS · 8.8/m
IPeelHarder#missy
Seraphine · Support
5 / 10 / 15
57.1% KP
15,596
12.3% share
11,135g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
