Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 97 days ago
20 / 4 / 13
K / D / A
71.7%
Kill participation
1,320.1
Damage / min
20,924g
622.7 gold / min
18
10 placed · 2 cleared
284
8.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryManager#MNGR1
Malzahar · Top
2 / 16 / 18
43.5% KP
20,498
14.2% share
9,456g
164 CS · 4.9/m
Luxpoint#EUNE
Taliyah · Jungle
12 / 7 / 11
50% KP
32,741
22.7% share
16,232g
222 CS · 6.6/m
we eat those#ff 15
Akshan · Mid
1 / 17 / 10
23.9% KP
25,426
17.6% share
9,464g
143 CS · 4.3/m
Another Day#000
Yone · ADC
20 / 4 / 13
71.7% KP
44,354
30.7% share
20,924g
284 CS · 8.5/m
IPeelHarder#missy
Seraphine · Support
11 / 5 / 27
82.6% KP
21,512
14.9% share
12,893g
34 CS · 1/m
Red side
Defeatinnebunesc#adev
Fiora · Top
14 / 6 / 4
36.7% KP
26,227
20.2% share
13,877g
175 CS · 5.2/m
indomitable#e300
Viego · Jungle
17 / 8 / 6
46.9% KP
20,714
16% share
14,299g
132 CS · 3.9/m
want goth girl#444
Smolder · Mid
13 / 6 / 8
42.9% KP
43,905
33.8% share
13,550g
256 CS · 7.6/m
piss stepping#tight
Hwei · ADC
5 / 14 / 12
34.7% KP
31,582
24.3% share
12,643g
212 CS · 6.3/m
Dimstra123#EUNE
Rakan · Support
0 / 13 / 13
26.5% KP
7,329
5.6% share
8,028g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
