Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Flex · 96 days ago
10 / 2 / 3
K / D / A
36.1%
Kill participation
880.5
Damage / min
13,740g
541.3 gold / min
17
10 placed · 0 cleared
260
10.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
3 / 7 / 0
30% KP
8,100
10.3% share
8,923g
166 CS · 6.5/m
AFTER SMALLVILE#ASCND
Ekko · Jungle
5 / 5 / 1
60% KP
19,834
25.2% share
11,618g
183 CS · 7.2/m
DOG#0211
Yone · Mid
1 / 9 / 2
30% KP
26,836
34.1% share
8,799g
184 CS · 7.2/m
DINKLEBEEEEERG#trnr
Sivir · ADC
1 / 8 / 1
20% KP
17,764
22.5% share
10,168g
215 CS · 8.5/m
bark for me#w00ff
Sona · Support
0 / 7 / 1
10% KP
6,245
7.9% share
5,532g
22 CS · 0.9/m
Red side
VictoryAnother Day#000
Yasuo · Top
10 / 2 / 3
36.1% KP
22,350
21.8% share
13,740g
260 CS · 10.2/m
clonazepaddin#VOID
Jarvan IV · Jungle
4 / 4 / 16
55.6% KP
15,829
15.5% share
10,813g
157 CS · 6.2/m
wisp#kap
Sylas · Mid
14 / 1 / 7
58.3% KP
37,971
37.1% share
12,360g
198 CS · 7.8/m
kap#wisp
Seraphine · ADC
5 / 2 / 10
41.7% KP
15,453
15.1% share
11,887g
220 CS · 8.7/m
IPeelHarder#missy
Nami · Support
3 / 1 / 23
72.2% KP
10,699
10.5% share
8,794g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
