Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 96 days ago
6 / 4 / 8
K / D / A
58.3%
Kill participation
776.3
Damage / min
19,540g
491 gold / min
31
18 placed · 2 cleared
375
9.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwinkBBunnz#6969
Malphite · Top
3 / 3 / 10
40.6% KP
29,671
18.3% share
14,052g
274 CS · 6.9/m
MeeTee je doma#chill
Sylas · Jungle
4 / 6 / 8
37.5% KP
16,874
10.4% share
15,090g
251 CS · 6.3/m
CEO OF HUMBERTO#EUNE
Tristana · Mid
19 / 7 / 5
75% KP
65,063
40.2% share
22,325g
339 CS · 8.5/m
Azerothian#45277
Yunara · ADC
6 / 4 / 12
56.3% KP
42,832
26.5% share
21,479g
404 CS · 10.2/m
KikøS#EUNE
Lulu · Support
0 / 4 / 19
59.4% KP
7,283
4.5% share
9,985g
24 CS · 0.6/m
Red side
VictoryBartuś KP#5080
Illaoi · Top
4 / 8 / 1
20.8% KP
24,502
19.2% share
16,303g
320 CS · 8/m
EllGato#Shaco
Shaco · Jungle
6 / 6 / 11
70.8% KP
36,382
28.5% share
16,389g
258 CS · 6.5/m
CHARON1#NiKKE
Tryndamere · Mid
6 / 14 / 1
29.2% KP
24,647
19.3% share
18,385g
389 CS · 9.8/m
Another Day#000
Yone · ADC
6 / 4 / 8
58.3% KP
30,897
24.2% share
19,540g
375 CS · 9.4/m
IPeelHarder#missy
Nami · Support
2 / 0 / 15
70.8% KP
11,076
8.7% share
11,203g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
