Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 96 days ago
12 / 3 / 8
K / D / A
58.8%
Kill participation
970.7
Damage / min
19,748g
519.7 gold / min
34
14 placed · 3 cleared
350
9.2 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattsiobieman#EUNE
Darius · Top
16 / 6 / 4
60.6% KP
31,786
22.5% share
16,481g
222 CS · 5.8/m
420 Jeff Obłynos#huwdu
Wukong · Jungle
9 / 4 / 6
45.5% KP
28,869
20.4% share
15,763g
273 CS · 7.2/m
Marindee#EUNE
Malzahar · Mid
3 / 4 / 9
36.4% KP
39,023
27.6% share
14,464g
313 CS · 8.2/m
Oski WNP#WNP
Syndra · ADC
4 / 6 / 9
39.4% KP
31,109
22% share
14,685g
273 CS · 7.2/m
Ryκæcz#EUNE
Bard · Support
1 / 14 / 14
45.5% KP
10,588
7.5% share
10,009g
41 CS · 1.1/m
Red side
VictoryqMortimer#EUNE
Teemo · Top
6 / 12 / 8
41.2% KP
39,450
23.6% share
15,372g
266 CS · 7/m
spate barbaric#EUNE
Lillia · Jungle
4 / 7 / 15
55.9% KP
34,529
20.7% share
14,223g
256 CS · 6.7/m
Another Day#000
Yone · Mid
12 / 3 / 8
58.8% KP
36,886
22.1% share
19,748g
350 CS · 9.2/m
InterContinental#QUQU
Ryze · ADC
12 / 7 / 9
61.8% KP
50,331
30.2% share
18,228g
314 CS · 8.3/m
IPeelHarder#missy
Milio · Support
0 / 4 / 21
61.8% KP
5,676
3.4% share
9,937g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
